Pantheon of the Master is the first Pantheon in Hollow Knight. Pantheons in Hollow Knight are the new mechanics and trials that are included in the Godmaster DLC. There will be five pantheons available upon reaching the Location, Godhome. This page covers what to do during this Pantheon Trial. Below are five of the Pantheons players can encounter in the game. 

Available Bindings: 

  • Nail: Removes Nail upgrades.
  • Shell: Lowers your health to max 4.
  • Charms: Removes Charms
  • Soul: Limits soul capacity to one use, regardless of how much capacity you have.

Pantheon of the Master

Seek the Gods of Nail and Shell. Walk through to the first gate and this will take you to the pantheon of the master, a Boss rush feature before finally meeting Godseeker. Below are the enemies you will encounter before meeting the Godseekers and facing the final Bosses Nailmaster Brothers Oro and Mato. After each Pantheon trial before the final boss, the Godseeker will speak appear with a dialogue sequence. 

“Why hast thou crept into this pantheon, o meagre one? The noise of thine wriggling creates much discord, drowning out the godly resonances we attune Ourselves to. Dost thou mean to thwart our sacred goal? Dost envy drive thou to such madness? We pray that the Gods of this Kingdom punish thee, obliterate thee, utterly destroy thee!”

Clearing this battle will reveal the Hall of Gods and provide your trial time. Clearing this Pantheon will unlock the Achievement: Brotherhood.

Brothers Oro and Mato

Brothers Oro and Mato are the Final Bosses of the Pantheon of the Master. Once you start the battle, you'll first face off with Oro - Oro fights with three of his attacks, the Double Slash, Leap Attack, and his signature Nail Art: Dash Slash. Fighting Oro alone is quite easy since you can dodge most of his attacks and you can predict where he will land whenever he performs the leap attack. Just be careful of his Dash Slash because this attack allows him to dash towards The Knight where he covers most of the arena, so always remember to time your jumps or dash/phase through him.

After dealing with 400 damage, Mato jumps in the arena and fights alongside his brother. This is where it gets tricky, Mato's attacks are similar to Oro, the only difference is that Mato uses his own signature move, Cyclone Slash, and has a shorter cooldown allowing him to quickly recover and telegraph another attack. Another thing to take note off is that they also fight defensively where they block The Knight's basic attacks with their Nail.

Timing your dodges and attacks will be a bit easy for you since most of their attacks require them to charge for a brief moment. If they perform their Nail Art attack, they have about a second before they actually release the attack. If they try to jump for a leap attack, they stop midair allowing you to predict where they will land and also giving you the window to dodge or perfect your spacing to dodge and attack at the same time.

Being aggressive here is also a fun tactic since the brothers tend to stick to each other, you can spam them with your Spells by using Shade Soul or Venegeful Spirit allowing you to attack both of them. If they try to leap into the air an assurance of landing damage can be dealt with by using Abyss Shriek or Howling Wraiths - just be mindful that if you plan on using your Spells more often to equip Shaman Stone and Spell Twister to increase the effectiveness of your spells.

At some point, there will be moments in the battle where you get cornered and the only way to dodge is to dash. If you have the Shade Cloak or Mothwing Cloak ability, be sure to have Sharp Shadow equipped so that you can deal damage and evade at the same time.

 

The next Challenge gate will be directly next to the Pantheon of the Master: Pantheon of the Artist

 

 




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