Path of Pain

path of pain sub area location hollow knight wiki guide 300px
Main Location White Palace

Path of Pain is a Sub-Area Location in Hollow Knight. Path of Pain can be found within White Palace. The various locations and sub-areas of the forgotten kingdom of Hallownest feature a variety of objectives, quests, and secrets that need to be uncovered, as well as NPCs and hostile characters that are encountered through your journey.

 

Path of Pain Information

  • Path of Pain can be found within White Palace.
  • Path of Pain is a sub-area within White Palace and can be opened by destroying a breakable wall in the room above the lift heading to the upper part of the White Palace. This is a secret challenge section of the White Palace. Completing this area will unlock a cutscene where you will see a depiction of the Pale King and a younger version of the Hollow Knight, alongside a Journal Entry for the Seal of Binding.
  • The area is made up of several sections, platforming the area can be difficult as it requires good movement and precise timing of jumps. You would also need to swing the Nail towards most of the mobile hazard to gain height when maneuvering the place. Look out for buzz-saws, spikes, thorns, and other hazards.
  • After you've managed to reach the final section, you'll fall down into a pit where you'll see yourself surrounded by thorns on the wall. You'll have to defeat the two Kingsmoulds in the area to end the challenge.
  • After completing this challenge, you'll wake up outside the area, and the Path of Pain will become inaccessible and you can no longer enter the sub-area again.

 

Items Found in Path of Pain

  • Soul Totem x7
  • Seal of Binding Hunter's Journal entry

 

Characters in Path of Pain

 

Enemies and Bosses in Path of Pain

 

Path of Pain Notes, Trivia and Notable Loot

  • All the Charms that were useful for the main White Palace will also be useful for this challenge, except for the Dashmaster, as you can accidentally dash downwards because you'll be holding the Down button multpile times trying to Nail-bounce on the buzz-saws.

 

 
Hollow Knight Sub-Area Locations
Beast's Den  ♦  Blue Lake  ♦  Cast-Off Shell  ♦  Crystallised Mound  ♦  Distant Village  ♦  Failed Tramway  ♦  Fungal Core  ♦  Hallownest's Crown  ♦  Hidden Station  ♦  Joni's Repose  ♦  Junk Pit  ♦  King's Station  ♦  Lake of Unn  ♦  Land of Storms  ♦  Overgrown Mound  ♦  Palace Grounds  ♦  Pleasure House  ♦  Queen's Station  ♦  Shrine of Believers  ♦  Spirits' Glade  ♦  Stag Nest  ♦  Stone Sanctuary  ♦  Tower of Love  ♦  Watcher's Spire  ♦  Weaver's Den



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    • Anonymous

      Why do people like this? I'm genuinely wondering because everyone o talked to though this is fun but it's not it's just torture

      • Anonymous

        It's quite curious that the Trivia section says the Dashmaster charm wouldn't be useful for Path of Pain but I just cleared it while using it, lol.

        • For the insane challenge that this area (though meaningful and beautiful) is to traverse, you would expect a really nice reward at completion, wouldn’t you? It would be awesome if the scene with the young Hollow Knight and the Pale King standing together, seemingly bonding as a father and son, was an actual cutscene - much longer and including some crucial dialogue that gave the game more depth story-wise. Nope... They just turn their heads to look each other and... that’s it... There’s your “reward”... TC probably didn’t know what to write. Their frequent excuse for poor writing: “We don’t know.”
          Did Team Cherry even write the bare-bones concept of Hallownest, or develop any of the characters aside from the mute protagonist Knight? How do they “not know” if they’re the guys who developed the game???

          The current “story/lore” of HK, if you can call it anything like that, is stagnant and needs more clarity. Such an incredible game deserves an actual story. All endings are extremely dissatisfying and nihilistic as well. Hire a writer, TC... Heck, I’d love to give this incredible world of Hallownest some colour and life and meaning, while including actual entomology-based points as well, considering it’s a unique world of medieval insects.
          But what I got from playing through the entire game is that TC are either complete nihilists, or they couldn’t think of a story, so they sacrificed it to the toxic fandom to simply “interpret” - which means absolute chaos and death... Very tragic for a game with so much potential and memorable, lovable characters.

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