|Location||Colosseum of Fools|
God Tamer is a Boss in Hollow Knight. Bosses are special Enemies that feature their own arena, a large amount of health, and a variety of unique moves and abilities. You will need to perform multiple attacks such as using The Nail and Nail Arts along with the Spells and Abilities in order to defeat them. Some bosses are capable of entering into a state of stagger after landing a number of attacks on them.
As soon as you encounter a boss, its name will appear on the screen, the music will change into a boss battle theme, and usually, paths connecting the arena will close or will be blocked leaving you no choice but to face these devastating and unique foes.
Veteran warrior of the Colosseum of Fools. Fights by the side of creatures it has trained.
Some hunters train beasts to join them in chasing down prey. I tried it once, but couldn't resist the urge to test my companion's strength against mine.
God Tamer Location
- Colosseum of Fools
- Trial of the Fool
God Tamer Rewards
God Tamer Strategies
The God Tamer is the last boss you will encounter at The Trial of the Fool in the Colosseum of Fools so you will have to survive each wave until you reach these two. There are no checkpoints once you start the trial and if you die, you will have to start from the beginning. So with this strategy, we will focus more on recommending which Charms should be equipped and why you should consider having it.
Charms: The First charm is Mark of Pride, this charm is essential since you will frequently need to keep your distance. Mark of Pride will allow you to increase the range of The Nail making it possible to land your attacks even from a distance. Quick Slash, in conjunction with Mark of Pride, having Quick Slash will be helpful since with the increased range of The Nail, providing you with an increased speed of performing a basic attack will allow you to quickly dispose of the enemies and to restore SOUL easier. Quick Focus, you have the increased range, you have the increased speed of attacking, now let's make sure you have this charm since it will increase the speed of using FOCUS to heal.
Now you have your basic charms, let's focus on being defensive in battle. There are three types of charms that are useful for this trial, first is the Defender's Crest. While having this equipped, The Knight will have a toxic gas surrounding it that inflicts damage upon contact. Thorns of Agony, you will definitely take damage in whichever wave you are in, so it is wise to have this equipped. Thorns of Agony will provide a counterattack every time The Knight takes damage. With its quick reaction after taking damage, it is assured that you will land a hit with the thorns that emit from The Knight. And the last charm is Spore Shroom, inflicting chip damage whether it be big or small is important so having this charm is quite essential. Spore Shroom will allow The Knight to release a toxic spore cloud when using FOCUS that deals continuous damage upon contact for a short moment.
If you choose to use your Spells more often in battle, having Shaman Stone and Spell Twister is essential in order to increase the effectiveness of the damage dealt by spells and decreases the cost of using your Spells.
With the following charms recommended, these will definitely help you survive the waves before reaching the God Tamer. One important note to remember is to focus on defeating the Beast first instead of the Tamer to save you time and effort, since killing the beast first will cause the Tamer to stop fighting.
Other than that, be sure you have enough Notches, Health Masks, a fully upgraded Nail and have acquired/upgraded your abilities in order to increase your survivability in this trial.
Attacks & Counters
|Leap Attack||The Tamer only has one attack where it will leap toward The Knight and will swing its lance onto the ground after landing. This attack allows it to track The Knight and will only swing its lance at the last position where The Knight was standing before leaping.|
|The Beast's Curl||Simultaneously, with its Tamer leaping across the arena, the beast will curl into a ball, revealing its shell and will roll towards The Knight. No matter the distance, it will roll across the arena and will only stop until (1) it hits The Knight and (2) hits a wall, bounces off and lands back to the ground. The Beast is invulnerable to The Nail while it is curled up, however, you can bounce off its shell with a downward strike and spells can penetrate its armour that inflicts damage.|
|Spit Attack||The Beast has a second attack where it will spit out a goo of infection that remains on the ground for a few seconds. These blobs travel in three groups, one being close to The Beast, the second in the middle, and the third shooting at the farthest from the two. Once it lands on the ground, it will remain for a few seconds that deal damage upon contact.|
God Tamer Lore
Located at the Colosseum of Fools, the God Tamer is the last enemy you will face in the Trial of Fools after Wave 17. God Tamer is a veteran warrior who has trained its beast to become ferocious in battle making the duo formidable foes. They are considered to be the deadliest combatants in the arena, as well as the oldest who have been in the Colosseum.
God Tamer Notes & Trivia
- Health Information:
- Tamer: 600
- Beast: 450
- Total HP: 1050
- Defeating God Tamer acquires the title: Fool.
- God Tamer is the last boss in the Trial of the Fool.
- Unlocks the "Fool" Trophy/Achievement upon defeating it.
You know what's weird? I have never fought this thing. Not once. Although the game counts that I have beaten it for the pantheons...hmm. Maybe it's not required?
Vicious little... ant? Looks like an ant in armor... Just a brutal, young, brainwashed warrior, and it’s interesting how this critter loses all power once its beast of a steed is defeated. It’s like this fella just flat-out gives up once the beast is slain.
I god gamer the god tamer is easy
There is a typo in the spit attack description, best-->beast