Colosseum of Fools is a Location in Hollow Knight. Please see Walkthrough for other areas. The Colosseum is an arena that is located in Kingdom's Edge. Players can participate in three trials where they will battle waves of enemies that are observed by a crowd of bugs.

 

General Information

 

Video Walkthrough

[video goes here]

 

Map

[map goes here]

 

NPCs in the area


Bosses

Items

Materials & Consumables

  • N/A

Equipment & Upgrades

Key Items

  • N/A

Enemies

 

Colosseum of Fools Walkthrough

Enlist in the Trials

The first thing to do before you reach the Colosseum is to rescue Zote the Mighty, you can find his location and details by clicking the link on his name. Upon rescuing Zote the Mighty, proceed to the Colosseum of Fools which is located at the northeast side of Kingdom's Edge. At the colosseum, you'll get to meet the Little Fool who is the colosseum's warden. Talk to him and he'll explain to you the rules and regulations for enlisting in the trials.

Trial of the Warrior

The first trial is the Trial of the Warrior, this requires 100 Geo to unlock the trial. There is a total of 11 waves that you'll need to clear out before fighting the boss of the trial which is Zote the Mighty. Completing the trial grants you access to enlist in the next trial and rewards you with 900 Geo, 1x Charm Notch, and the Warrior Trophy/Achievement. Replaying the trial will reward you with 1000 Geo.

Enemy Number
Wave 1
Shielded Fool 1
Shielded Fool 2
Sharp Baldur 2
Wave 2
5 Platforms will rise up and appear
Sharp Baldur 5
Wave 3
The platforms will disappear and the arena will revert back.
Sturdy Fool 1
Sturdy Fool 2
Wave 4
Three platforms will appear and rise up.
Primal Aspid 2
Wave 5
2 more platforms appear and spikes appear on the ground.
Primal Aspid 2
Wave 6
The platforms change their positions.
Sturdy Fool 2
Study Fool 1
Wave 7
The platforms change their positions.
Primal Aspid 2
Sharp Baldur 1
Sharp Baldur 1
Wave 8
The platforms change only leaving a double platform
Vengefly 4
Vengefly King 1
Wave 9
The arena revers back to its original state.
Sturdy Fool 2
Shielded Fool 1
Primal Aspid 1
Shielded Fool 1
Sturdy Fool 1
Primal Aspid 1
Sharp Baldur 1
Wave 10
The ceiling drops down
Sharp Baldur 1
Sharp Baldur 1
Sharp Baldur 1
Wave 11
The ceiling rises a bit.
Volatile Gruzzer 2
Volatile Gruzzer 3
Gruz Mother 2
Boss
The arena reverts back to its original state
Zote the Mighty 1

Trial of the Conqueror

For the second trial, you'll have to pay 450 Geo to enlist in the trial. There is a total of 16 waves before you fight the boss of the trial which is 2x Oblobble. Upon completing the trial, you'll be granted access to enlist in the last trial and you'll be awarded with 1800 Geo, 1x Pale Ore, and the Conqueror Achievement/Trophy. Players can re-run the trial and will be rewarded 2,000 Geo for each completion.

Enemy Number
Wave 1
Heavy Fool 1
Winged Fool 2
Winged Fool 1
Heavy Fool 1
Wave 2
The Platforms will rise up.
Armoured Squit 2
Wave 3
Spikes appear on the ground.
Armoured Squit 2
Wave 4
Two platforms fall off, leaving a single elevated platform in the middle.
Winged Fool 1
Armoured Squit 1
Wave 5
Six more elevated platforms rise up.
Primal Aspid 1
Armoured Squit 1
Armoured Squit 1
Primal Aspid 1
Volatile Gruzzer 3
Volatile Gruzzer 2
Wave 6
Some platforms disappear and a triple platform appears in the center.
Heavy Fool 1
Belfly 3
Wave 7
Two more platforms disappear, leaving only one in the middle.
Belfly 1
Wave 8
The arena reverts back to its original state.
Hopper 8
Great Hopper 1
Wave 9
The walls close in.
Great Hopper 1
Wave 10
The walls revert back to its original state and the ceiling drops down
Grub Mimic 1
Wave 11
The ceiling reverts back to its original state and a single platform rises up in the middle.
Shielded Fool 2
Winged Fool 1
Winged Fool 1
Heavy Fool 1
Armoured Squit 1
Armoured Squit 1
Wave 12
The walls close in.
Heavy Fool 1
Winged Fool 1
Wave 13
Spikes appear on the ground
Armoured Squit 1
Winged Fool 1
Armoured Squit 2
Wave 14
The walls revert back to its original state and 3 platforms appear.
Winged Fool 2
Winged Fool 1
Armoured Squit 2
Wave 15
The arena reverts back to its original state but still with spikes on the ground alongside platforms.
Battle Obble 4
Battle Obble 2
Battle Obble 3
Wave 16
The spikes and platforms disappear but the ceiling drops down
Battle Obble 4
Boss
The ceiling reverts back to its original state
Oblobble 2

Trial of the Fool

The final trial requires 800 Geo to unlock it, the Trial of the Fool is considered a brutal trial that consists of a fast-paced transition of spawning tough enemies. There are 17 waves that you'll need to survive in order to reach the boss of the trial which is the God Tamer. Upon completing the trial, you'll be awarded 2700 Geo and the Fool Trophy/Achievement. Players can re-run the trial and will still be rewarded with 3000 Geo for each completion.

Enemy Number
Wave 1
Heavy Fool 1
Sturdy Fool 1
Armoured Squit 2
Shielded Fool 2
Primal Aspid 1
Winged Fool 2
Sharp Baldur 2
Wave 2
Two platforms appear and spikes spring out from the ground
Sturdy Fool 2
Primal Aspid 1
Wave 3
The ceiling drops down
Winged Fool 1
Battle Obble 3
Furious Vengefly 2
Wave 4
The platforms and spikes disappear
Heavy Fool 2
Belfly 6
Wave 5
The ceiling reverts back to its original state
Death Loodle 3
Wave 6
Four platforms appear and rise up
Death Loodle 5
Wave 7
The platforms disappear
Death Loodle 3
Wave 8
Four stacked platforms rise up and spikes appear on the ground
Armoured Squit 2
Primal Aspid 2
Primal Aspid 1
Winged Fool 1
Garpede 4
Winged Fool 1
Armoured Squit 2
Wave 9
The arena reverts back to its original state  
Shielded Fool 1
Heavy Fool 1
Primal Aspid 1
Mantis Traitor 1
Mantis Petra 1
Mantis Petra 2
Mantis Traitor 1
Mantis Petra 1
Heavy Fool 1
Soul Twister 2
Mistake 3
Soul Warrior 1
Folly Spawns until the Soul Warrior is killed.
Wave 10
Six platforms rise up and spikes appear on the ground
Volt Twister 1
Soul Twister 1
Volt Twister 1
Volt Twister 1
Soul Twister 1
Wave 11
The arena reverts to its original state
Soul Warrior 1
Soul Twister 1
Wave 12
The walls close in, making the arena smaller
Winged Fool 1
Sturdy Fool 1
Lesser Mawlek 2
Lesser Mawlek 2
Winged Fool 1
Brooding Mawlek 1
Wave 13
The walls continue to close in, putting The Knight in a tight space
Garpede 8
Wave 14
The walls open up a bit, platforms appear and spikes spring out from the ground  
Winged Fool 1
Armoured Squit 2
Primal Aspid 1
Armoured Squit 1
Mantis Petra 1
Armoured Squit 1
Battle Obble 4
Winged Fool 2
Wave 15
The ceiling drops down halfway
Armoured Squit 1
Armoured Squit 1
Wave 16
The arena reverts to its original state and three platforms appear
Death Loodle 14 (Comes out one after the other)
Wave 17
The arena reverts back to its original state
Heavy Fool 1
Sturdy Fool 1
Mantis Traitor 1
Winged Fool 1
Mantis Petra 1
Shielded Fool 1
Soul Twister 1
Shielded Fool 1
Volt Twister 1
Heavy Fool 1
Sharp Baldur 2
Armoured Squit 2
Heavy Fool 1
Winged Fool 1
Shielded Fool 1
Study Fool 1
Boss
God Tamer 1

 

Video

[video goes here]

 

Map

[map goes here]

 


Trivia & Notes:

Trivia and notes go here

 

Hollow Knight Locations List
Ancestral Mound  ♦  Ancient Basin  ♦  Birthplace  ♦  City of Tears  ♦  Crystal Peak  ♦  Crystalised Mound  ♦  Deepnest  ♦  Dirtmouth  ♦  Fog Canyon  ♦  Forgotten Crossroads  ♦  Fungal Wastes  ♦  Greenpath  ♦  Howling Cliffs  ♦  Isma's Grove  ♦  King's Pass  ♦  Kingdom's Edge  ♦  Mantis Village  ♦  Queen's Gardens  ♦  Resting Grounds  ♦  Royal Waterways  ♦  Soul Sanctum  ♦  Teacher's Archives  ♦  Temple of the Black Egg  ♦  The Abyss  ♦  The Hive  ♦  White Palace

 

 




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