Charms in Hollow Knight are special Equipment items that provide The Knight with buffs, which will help with both traversing Hallownest and battling its foes. All charms have a Notch Cost, and The Knight will have a Notch Limit which gradually increases throughout the game. Charms can only be equipped and unequipped while The Knight is resting on a Bench.
There are a total of 45 different Charms available in Hollow Knight, including the Charms from the following DLC: Hidden Dreams, The Grimm Troupe, Lifeblood and Godmaster. 5 of the Charms in Hollow Knight later turn into a different Charm, thus there are only 40 slots for Charms in The Knight's inventory. You are not required to complete the game multiple times in order to get the "Blessed" achievement; filling up all the Charm slots in your inventory is enough.
How Charms Work in Hollow Knight
Charms are equipped through the Charm Notch system. The Knight starts with a small number of Charm Notches, but this can be expanded as the game progresses, allowing the player to equip more charms at once. Each charm requires a specific number of notches, which range in size from 1 to 3 or even 4 notches. Balancing these charms according to available notches is crucial for success, as the number of notches is limited.
The real beauty of Charms lies in how they can be combined to suit different playstyles and situations. Combining Grubsong and Soul Catcher, for example, can allow players to quickly regenerate Soul when taking damage, which in turn makes healing faster. Alternatively, pairing Thorns of Agony with Unbreakable Strength makes the player more aggressive by reflecting damage to enemies while boosting overall attack damage.
The Charm system rewards experimentation, as players can mix and match to find synergies that complement their approach to each boss fight, platforming section, or enemy encounter.
All Hollow Knight Charm Types
Charms can be divided into 4 different categories based on their effects:
- Offensive Charms: These charms are designed to increase the Knight's damage output. For instance, Fragile Strength increases the damage of basic attacks or nail strikes, or Shaman Stone, increases the damage of Spells making them indispensable for Bossesor tough enemies.
- Defensive Charms: These focus on protecting The Knight. Charms like Hiveblood helps the Knight regenerate health over time.
- Utility Charms: Charms like Grubsong grants soul from taking damage. These utility charms add versatility, allowing The Knight to survive longer and explore more efficiently.
- Healing Charms: These give the player more control over health regeneration. Charms like Quick Focus decrease the time it takes to heal, while Hiveblood slowly restores health when idle.
Combining and mix and matching is the key to success in Hollow Knight. Certain Bosses or tough encounters can be made more accessible with the right set of tools, so if you are having trouble, try switching up your Charms loadout.
Hollow Knight Charm Tier List
Best Charms in Hollow Knight
The 45 Charms of Hollow Knight are not all equal in effectiveness or worth the Notch Cost they have. There are many Charms in the game that are mostly useless unless synergised with other Charms, and some Charms are a must have for most of the playthrough.
This Charm Tier List is opinion based but is generally in line with how the community feels about each Charm. It also takes into account personal experiences and various aspects of the game, such as defeating Pantheon 5 (Pantheon of Hallownest)or getting all the Endings. This list is based on how useful each Charm is individually, the context of how many situations it is effective in, and how they measure up to their Notch Cost.
The Charms in each tier are not presented in any specific ranking order. However, Unbreakable Strength could very well be the best Charm in the game. Unbreakable Strength is a Charm that will simply make your Nail do more damage. The Nail is the source for the majority of your damage output, meaning this Charm is helpful in a large variety of situations with consistent results.
The Exploration tier is for Charms that are helpful for getting familiar with Hollow Knight. Their use is individual; some people have a worse sense of direction so they need a Wayward Compass, and some people like to explore faster so they equip Sprintmaster. These Charms are difficult to rate as they have no real combat usage; they are just convenient.
**Note that Fragile versions of Charms bought from Leg Eater are not included in this list; only unbreakable Charms. If you do not mind paying the Geo to repair a Fragile Charm, treat them the same as the unbreakable versions in this tier list.
Hollow Knight Charms and Notches
Charms
Charms in Hollow Knight are special items that provide The Knight with various buffs. There are a total of 45 Charms that can be obtained throughout the game. However, there are only 40 Charm slots in the inventory of The Knight. The remaining 5 Charms will replace their counterparts once you perform certain actions. These Charms include Fragile Greed, Fragile Heart, Fragile Strength, Grimmchild, and Kingsoul.
Notches
Notches in Hollow Knight are an item required to equip your desired Charms. Each Charm has a Notch Cost. There are a total of 11 Notches in the game. The Knight starts off with 3 Notches; the other 8 are found as you progress through the game. Some are sold by Merchants, while the others are acquired under certain conditions, such as beating a Boss or gaining an ability.
Hollow Knight Overcharmed
Overcharmed in Hollow Knight is a status The Knight acquires which allows them to exceed their Notch limit.
When a player attempts to equip a Charm that goes beyond the maximum number of available Notches, the Charm is denied and sent back to the player's inventory. However, upon attmepting to equip another Charm 5 times, the Overcharmed status will be activated. Note that if all Notches are in use, Overcharmed cannot be activated. You must have at least 1 free Notch.
You will know you're Overcharmed by the purple aura around your health bar. In this status, The Knight will take double damage from ALL sources. In order to remove this effect, you must unequip your extra Charm.
This mechanic is extremely helpful against the Bosses in Hollow Knight that already one-shot the player, such as in the Godmaster DLC on Radiant difficulty. For obvious reasons, it's inadvisable to explore new areas while Overcharmed.
Hollow Knight List of Charms
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Notch Cost: | |
Location: | Howling Cliffs |
Protects its bearer with a hard shell while focusing SOUL. The shell is not indestructible and will shatter if it absorbs too much damage. |
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Notch Cost: | |
Location: | Fungal Wastes |
Bears the likeness of an eccentric bug known only as 'The Dashmaster'. The bearer will be able to dash more often as well as dash downwards. Perfect for those who want to move around as quickly as possible. |
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Notch Cost: | |
Location: | Crystal Peak |
Naturally formed within a crystal over a long period. Draws in SOUL from the surrounding air. The bearer will focus SOUL at a slower rate, but the healing effect will double. |
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Notch Cost: | |
Location: | Royal Waterways |
Unique charm bestowed by the King of Hallownest to his most loyal knight. Scratched and dirty, but still cared for. Causes the bearer to emit a heroic odour. |
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Notch Cost: | |
Location: | Resting Grounds |
Transient charm created for those who wield the Dream Nail and collect essence. Allows the bearer to charge the Dream nail faster and collect more SOUL when striking foes. |
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Notch Cost: | |
Location: | Royal Waterways |
Living charm born in the gut of a Flukemarm. Transforms the Vengeful Spirit into a horde of volatile baby flukes. |
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Notch Cost: | |
Location: | Fungal Wastes |
Causes the bearer to find more Geo when defeating enemies. This charm is fragile and will break if its bearer is killed. |
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Notch Cost: | |
Location: | Fungal Wastes |
Increases the health of the bearer, allowing them to take more damage. This charm is fragile and will break if its bearer is killed. |
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Notch Cost: | |
Location: | Fungal Wastes |
Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is fragile, and will break if its bearer is killed. |
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Notch Cost: | |
Location: | King's Pass |
Embodies the fury and heroism that comes upon those who are about to die. When close to death, the bearer's strength will increase. |
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Notch Cost: | |
Location: | Dirtmouth |
A swarm will follow the bearer and gather up any loose Geo. Useful for those who can't bear to leave anything behind, no matter how insignificant. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
Drains the SOUL of its bearer and uses it to birth hatchlings. The hatchlings have no desire to eat or live and will sacrifice themselves to protect their parent. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
Contains the gratitude of grubs who will move to the next stage of their lives. Imbues weapon with a holy strength. When the bearer is at full health, they will fire beams of white hot energy from their nail. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
Contains the gratitude of freed grubs. Gain SOUL when taking damage. |
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Notch Cost: | |
Location: | Dirtmouth |
Farmed from the nails of fallen warriors. Increase the force of the bearer's nail, causing enemies to recoil further when hit. |
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Notch Cost: | |
Location: | The Hive |
Golden nugget of the Hive's precious hardened nectar. Heals the bearer's wounds over time, allowing them to regularly gain health without focusing SOUL. |
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Notch Cost: | |
Location: | Joni's Repose |
Blessed by Joni, the kindly heretic. Transfigures vital fluids into blue lifeblood. The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL. |
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Notch Cost: | |
Location: | Queen's Gardens and White Palace |
Holy charm symbolising a union between higher beings. The bearer will slowly absorb the limitless SOUL contained within. Opens the way to a birthplace. |
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Notch Cost: | |
Location: | The Abyss |
Contains a living core that bleeds precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
Contains a living core that seeps precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
Increases the range of the bearer's nail, allowing them to strike foes from further away. |
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Notch Cost: | |
Location: | Mantis Village |
Freely given by the Mantis Tribe to those they respect. Greatly increases the range of the bearer's nail, allowing them to strike from further away. |
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Notch Cost: | |
Location: | Dirtmouth |
Contains the passion, skill, and regret of a Nailmaster. Increases the bearer mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
A charm containing a crystal lens. Increases the speed of focusing SOUL, allowing the bearer to heal damage faster. |
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Notch Cost: | |
Location: | Kingdom's Edge |
Born from imperfect, discarded nails that have fused together. The nails still long to be wielded. Allows the bearer to slash much more rapidly with their nail. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
Said to contain the knowledge of past generations of the shaman. Increases the power of spells, dealing more damage to foes. |
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Notch Cost: | |
Location: | Lake of Unn |
Reveals the form of Unn within the bearer. While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies. |
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Notch Cost: | |
Location: | Deepnest |
Contains a forbidden spell that transforms shadows into deadly weapons. When using the Shadow Dash, the bearer's body will sharpen and damage enemies. |
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Notch Cost: | |
Location: | Ancestral Mound |
Used by shamans to draw more SOUL from the world around them. Increases the amount of SOUL gained when striking an enemy with the nail. |
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Notch Cost: | |
Location: | Resting Grounds |
Forgotten shaman artifact, used to draw SOUL from still-living creatures. Greatly increases the amount of SOUL gained when striking an enemy with the nail. |
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Notch Cost: | |
Location: | Soul Sanctum |
Reflecting the desires of the Soul Sanctum for mastery over SOUL, it improves the bearer's ability to cast spells. Reduces the SOUL Notch Cost of casting spells. |
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Notch Cost: | |
Location: | Fungal Wastes |
Composed of living fungal matter. Scatters spores when exposed to SOUL. When focusing SOUL, emit a spore cloud that slowly damages enemies. |
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Notch Cost: | |
Location: | Dirtmouth |
Builds resilience. When recovering from damage, the bearer will remain invulnerable for longer. Makes it easier to escape from dangerous situations. |
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Notch Cost: | |
Location: | Forgotten Crossroads |
Keeps its bearer from recoiling backward when they strike an enemy with a nail. Allows one to stay steady and keep attacking. |
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Notch Cost: | |
Location: | Greenpath |
Senses the pain of its bearer and lashes out at the world around them. When taking damage, sprout thorny vines that damage nearby foes. |
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Notch Cost: | --- |
Location: | Birthplace, The Abyss |
An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will. This charm is part of its bearer and cannot be unequipped. |
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Notch Cost: | |
Location: | Dirtmouth |
Whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location.
|
The Grimm Troupe Charms List
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Notch Cost: | |
Location: | Dirtmouth |
Token commemorating the start of a friendship. Contains a song of protection that may defend the bearer from damage. |
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Notch Cost: | |
Location: | Resting Grounds |
Defensive charm once wielded by a tribe that could shape dreams. Conjures a shield that follows the bearer and attempts to protect them. |
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Notch Cost: | |
Location: | King's Passage, Dirtmouth |
Worn by those who take part in the Grimm Troupe's Ritual. The bearer must seek the Grimmkin and collect their flames. Uncollected flames will appear on the bearer's map |
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Notch Cost: | |
Location: | Dirtmouth |
Bears the likeness of a strange bug known only as 'The Sprintmaster'. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. |
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Notch Cost: | |
Location: | Dirtmouth |
Causes the bearer to find more Geo when defeating enemies. This charm is unbreakable. |
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Notch Cost: | |
Location: | Dirtmouth |
Increases the health of the bearer, allowing them to take more damage. This charm is unbreakable. |
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Notch Cost: | |
Location: | Dirtmouth |
Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is unbreakable. |
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Notch Cost: | |
Location: | Weaver's Den |
Silken charm containing a song of farewell, left by the Weavers who departed Hallownest for their old home. Summons weaverlings to give the lonely bearer some companionship and protection. |
Quick Search of All Hollow Knight Charms
Click the header to sort the table.
Grid | Charm | Notch Cost | Location | Description |
22 |
2 |
Howling Cliffs | Protects its bearer with a hard shell while focusing SOUL. The shell is not indestructible and will shatter if it absorbs too much damage. |
|
7 |
2 |
Fungal Wastes | Bears the likeness of an eccentric bug known only as 'The Dashmaster'. The bearer will be able to dash more often as well as dash downwards. Perfect for those who want to move around as quickly as possible. |
|
27 |
4 |
Crystal Peak | Naturally formed within a crystal over a long period. Draws in SOUL from the surrounding air. The bearer will focus SOUL at a slower rate, but the healing effect will double. |
|
24 |
1 |
Royal Waterways | Unique charm bestowed by the King of Hallownest to his most loyal knight. Scratched and dirty, but still cared for. Causes the bearer to emit a heroic odour. |
|
37 |
1 |
Resting Grounds | Transient charm created for those who wield the Dream Nail and collect essence. Allows the bearer to charge the Dream nail faster and collect more SOUL when striking foes. |
|
23 |
3 |
Royal Waterways | Living charm born in the gut of a Flukemarm. Transforms the Vengeful Spirit into a horde of volatile baby flukes. |
|
12 |
2 |
Fungal Wastes | Causes the bearer to find more Geo when defeating enemies. This charm is fragile and will break if its bearer is killed. |
|
11 |
2 |
Fungal Wastes | Increases the health of the bearer, allowing them to take more damage. This charm is fragile and will break if its bearer is killed. |
|
13 |
3 |
Fungal Wastes | Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is fragile, and will break if its bearer is killed. |
|
20 |
2 |
King's Pass | Embodies the fury and heroism that comes upon those who are about to die. When close to death, the bearer's strength will increase. |
|
2 |
1 |
Dirtmouth | A swarm will follow the bearer and gather up any loose Geo. Useful for those who can't bear to leave anything behind, no matter how insignificant. |
|
25 |
2 |
Forgotten Crossroads | Drains the SOUL of its bearer and uses it to birth hatchlings. The hatchlings have no desire to eat or live and will sacrifice themselves to protect their parent. |
|
10 |
3 |
Forgotten Crossroads | Contains the gratitude of grubs who will move to the next stage of their lives. Imbues weapon with a holy strength. When the bearer is at full health, they will fire beams of white hot energy from their nail. |
|
9 |
1 |
Forgotten Crossroads | Contains the gratitude of freed grubs. Gain SOUL when taking damage. |
|
16 |
2 |
Dirtmouth | Farmed from the nails of fallen warriors. Increase the force of the bearer's nail, causing enemies to recoil further when hit. |
|
31 |
4 |
The Hive | Golden nugget of the Hive's precious hardened nectar. Heals the bearer's wounds over time, allowing them to regularly gain health without focusing SOUL. |
|
30 |
4 |
Joni's Repose | Blessed by Joni, the kindly heretic. Transfigures vital fluids into blue lifeblood. The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL. |
|
40 |
5 |
Queen's Gardens and White Palace | Holy charm symbolising a union between higher beings. The bearer will slowly absorb the limitless SOUL contained within. Opens the way to a birthplace. |
|
29 |
3 |
The Abyss | Contains a living core that bleeds precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage. |
|
28 |
2 |
Forgotten Crossroads | Contains a living core that seeps precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. |
|
18 |
2 |
Forgotten Crossroads | Increases the range of the bearer's nail, allowing them to strike foes from further away. | |
19 |
3 |
Mantis Village | Freely given by the Mantis Tribe to those they respect. Greatly increases the range of the bearer's nail, allowing them to strike from further away. |
|
35 |
1 |
Dirtmouth | Contains the passion, skill, and regret of a Nailmaster. Increases the bearer mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. |
|
26 |
3 |
Forgotten Crossroads | A charm containing a crystal lens. Increases the speed of focusing SOUL, allowing the bearer to heal damage faster. |
|
17 |
3 |
Kingdom's Edge | Born from imperfect, discarded nails that have fused together. The nails still long to be wielded. Allows the bearer to slash much more rapidly with their nail. |
|
5 |
3 |
Forgotten Crossroads | Said to contain the knowledge of past generations of the shaman. Increases the power of spells, dealing more damage to foes. |
|
34 |
2 |
Lake of Unn | Reveals the form of Unn within the bearer. While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies. |
|
33 |
2 |
Deepnest | Contains a forbidden spell that transforms shadows into deadly weapons. When using the Shadow Dash, the bearer's body will sharpen and damage enemies. |
|
4 |
2 |
Ancestral Mound | Used by shamans to draw more SOUL from the world around them. Increases the amount of SOUL gained when striking an enemy with the nail. |
|
6 |
4 |
Resting Grounds | Forgotten shaman artifact, used to draw SOUL from still-living creatures. Greatly increases the amount of SOUL gained when striking an enemy with the nail. |
|
14 |
2 |
Soul Sanctum | Reflecting the desires of the Soul Sanctum for mastery over SOUL, it improves the bearer's ability to cast spells. Reduces the SOUL Notch Cost of casting spells. |
|
32 |
1 |
Fungal Wastes | Composed of living fungal matter. Scatters spores when exposed to SOUL. When focusing SOUL, emit a spore cloud that slowly damages enemies. |
|
3 |
2 |
Dirtmouth | Builds resilience. When recovering from damage, the bearer will remain invulnerable for longer. Makes it easier to escape from dangerous situations. |
|
15 |
1 |
Forgotten Crossroads | Keeps its bearer from recoiling backward when they strike an enemy with a nail. Allows one to stay steady and keep attacking. |
|
21 |
1 |
Greenpath | Senses the pain of its bearer and lashes out at the world around them. When taking damage, sprout thorny vines that damage nearby foes. |
|
40 |
--- | Birthplace, The Abyss | An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will. This charm is part of its bearer and cannot be unequipped. |
|
1 |
1 |
Dirtmouth | Whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location. | |
39 |
3 |
Dirtmouth | Token commemorating the start of a friendship. Contains a song of protection that may defend the bearer from damage. |
|
38 |
3 |
Resting Grounds | Defensive charm once wielded by a tribe that could shape dreams. Conjures a shield that follows the bearer and attempts to protect them. |
|
39 |
2 |
King's Passage, Dirtmouth | Worn by those who take part in the Grimm Troupe's Ritual. The bearer must seek the Grimmkin and collect their flames. Uncollected flames will appear on the bearer's map. |
|
8 |
1 |
Dirtmouth | Bears the likeness of a strange bug known only as 'The Sprintmaster'. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. |
|
12 |
2 |
Dirtmouth | Causes the bearer to find more Geo when defeating enemies. This charm is unbreakable. |
|
11 |
2 |
Dirtmouth | Increases the health of the bearer, allowing them to take more damage. This charm is unbreakable. |
|
13 |
3 |
Dirtmouth | Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is unbreakable. |
|
36 |
2 |
Weaver's Den | Silken charm containing a song of farewell, left by the Weavers who departed Hallownest for their old home. Summons weaverlings to give the lonely bearer some companionship and protection. |
- Anonymous
- Anonymous
unbreakable heart and dream weilder should be A atleast they are def better than longnail mark of pride soul eater and grimmchild
- Anonymous
heavy blow should be in F- tier it just makes the game harder in a way
- Anonymous
I don't even agree with the metric of combat only. "Exploration" being the lowest tier is eyerolly, and some charms not on it tend to be great for exploration- because in exploration, you want high charm economy so that you are still safe for heals.
In general having a subjective tier list in a wiki is a bad idea.
- Anonymous
How is Hiveblood not higher up it should be in A tier at least I use it all the time. I'm kinda biased because most of my playthrough time is path of pain.
- Anonymous
- Anonymous
why the heck is spore shroom above soul catcher, spore shroom sucks
- Anonymous
how is carefree melody under grimmchild? its amazing compared to it, and can even give you a second attempt after gtting hit in the elusive radiant markoth, or any radiant fights, for that matter
- Anonymous
- Anonymous
Nailmasters glory should be way higher just the fact that it only needs one Notch makes it very good easy A tier in my opinion
- Anonymous
Weaversong should be much higher in the list... more than Grimmchild.
- Anonymous
The void heart is the strongest cause it can turn people into a higher being called the shadelord
Love Grimmchild so much! I use a mod that fairly buffs him at the cost of more charm notches. So worth it! ♥️
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
I used to use gathering swarm. Now I have so much money it's just a waste of a charm notch
- Anonymous
Personal recomendations: a) When exploring an unknown area without the map; unequip the Wayward Compass, get a SOUL-booster and a protective charm (Baldur
Shell, Stalwart Shell, etc)
b)Bosses: Heal charms and protective charms will be useful
c) Exploring with the map: I use the Wayward Compass, the Gathering Swarm, Steady Body and/or Nail-booster charms
- Anonymous
Fun fact:wayward compass can one-shot absolute radiance because it’s the best charm in the game
- Anonymous
I hate matinartorias
1
+10
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