Hunter's Journal |
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Hunter's Journal is an Item in Hollow Knight. It is used to collect entries of Enemies that you encounter and defeat, eventually, deciphiring the Hunter's notes and obtaining the Hunter's Mark. Quest Items required to complete specific quests or progress the story. They may be given to NPCs, used to unlock features, or obtained from Merchants, NPCs, or specific Locations.
Hollow Knight Hunter's Journal Usage
- Hunter's Jounral is a quest item.
- Defeating a specified number of each enemy unlocks additional notes from the Hunter about that enemy, as well as bits of lore, techniques for fighting said enemy, or even information about the Hunter himself. A few entries can only be obtained by inspecting a specific object or as a reward for completing a challenge.
- After completing most entries, the Hunter's Mark can be acquired.
Hollow Knight How to Find Hunter's Journal
- Dropped on the ground by The Hunter in Greenpath after listening to him for the first time. When it is inspected, the Journal can be found by navigating the menu.
Enemies in the Hunters Journal in Hollow Knight
Forgotten Crossroads
- Crawlid - Automatically added to the Hunter's Journal
- Vengefly - 45 required
- Vengefly King - 2 required
- Gruzzer - 25 required
- Gruz Mother - 3 required
- Tiktik - 30 required
- Aspid Hunter - 20 required
- Aspid Mother - 15 required
- Aspid Hatchling - 30 required
- Goam - 1 required
- Wandering Husk - 35 required
- Husk Hornhead - 35 required
- Leaping Husk - 35 required
- Husk Bully - 35 required
- Husk Warrior - 10 required
- Husk Guard - 6 required
- False Knight - 1 required
- Maggot - 2 required
- Menderbug - 1 required
- Baldur - 20 required
- Elder Baldur - 1 required
- Furious Vengefly - 15 rquired
- Volatile Gruzzer - 15 requried
- Violent Husk - 15 required
- Slobbering Husk - 15 required
- Brooding Mawlek - 1 required
- Lightseed - 20 required
Greenpath
- Mosscreep - 30 required
- Mosskin - 25 required
- Volatile Mosskin - 25 required
- Fool Eater - 15 required
- Squit - 25 required
- Obble - 20 required
- Gulka - 15 required
- Maskfly - 15
- Moss Charger - 15 required
- Massive Moss Charger - 1 required
- Moss Knight - 8 required
- Moss Vanguard - 10 required
- Duradoo - 8 required
- Duranda - 8 required
- Aluba - 1 required
Fungal Wastes
- Ambloom - 15 required
- Fungling - 30 required
- Fungoon - 20 required
- Sporg - 20 required
- Fugified Husk - 10 required
- Shrumeling - 20 required
- Shrumal Warrior - 20 required
- Shrumal Ogre - 8 required
- Mantis Youth - 25 required
- Mantis Warrior - 25 required
- Mantis Lords - 1 required
Fog Canyon
- Uoma - 20 required
- Ooma - 12 required
- Uumuu - 1 required
- Charged Lumafly - 1 required
City of Tears
- Husk Sentry - 25 required
- Heavy Sentry - 20 required
- Winged Sentry - 30 required
- Lance Sentry - 25 required
- Mistake - 25 required
- Folly - 15 required
- Soul Twister - 20 required
- Soul Warrior - 2 required
- Soul Master - 1 required
- Husk Dandy - 25 required
- Cowardly Husk - 25 required
- Gluttonous Husk - 25 required
- Gorgeous Husk - 1 required
- Great Husk Sentry - 10 required
- Watcher Knight - 1 but all 6 are required to be defeated
- The Collector - 1 required
- Belfly - 15 required, but still counts if it kills itself
Royal Waterways
- Pilflip - 20 required
- Hwurmp - 20 required
- Bluggsac - 5 required
- Dung Defender - 1 required
- White Defender - 1 required
- Flukefey - 15 required
- Flukemon - 20 required
- Flukemunga - 8 required
- Flukemarm - 1 required
Crystal Peak
- Shardmite - 15 required
- Glimback - 15 required
- Crystal Hunter - 20 required
- Crystal Crawler - 15 required
- Husk Miner - 20 required
- Crystallised Husk - 15 required
- Crystal Guardian - 2 required
Deepnest
- Dirtcarver - 35 required
- Carver Hatcher - 15 required
- Garpede - 1 required but inspecting a dead Garpede also counts toward the entry
- Corpse Creeper - 15 required
- Deepling - 25 required
- Deephunter - 20 required
- Little Weaver - 20 required
- Stalking Devout - 15 required
- Nosk - 1 required
Ancient Basin
- Shadow Creeper - 20 required
- Lesser Mawlek - 10 required
- Mawlurk - 10 required
- Brooding Mawlek - 1 required
- Lightseed - 20 required, but ones that fill Broken Vessels do not count towards the entry
- Infected Balloon - 10 required, but those summoned by the Broken Vessel, Lost Kin or the Winged Nosk does not count toward the entry
- Broken Vessel - 1 required
Kingdom's Edge
- Boofly - 20 required
- Primal Aspid - 25 required
- Hopper - 25 required
- Great Hopper - 10 required
The Hive
- Hiveling - 30 required
- Hive Soldier - 15 required
- Hive Guardian - 12 required
- Husk Hive - 10 required
- Hive Knight - 1 required
Queen's Gardens
- Spiny Husk - 20 required
- Loodle - 15 required
- Mantis Petra - 16 required
- Mantis Traitor - 15 required
- Traitor Lord - 1 required
Colosseum of Fools
- Sharp Baldur - 20 required
- Armoured Sprit - 15 required
- Battle Obble - 15 required
- Oblobbles - 3 required
- Shielded Fool - 25 required
- Sturdy Fool - 25 required
- Winged Fool - 25 required
- Heavy Fool - 20 required
- Death Loodle - 15 required
- Volt Twister - 6 required
- God Tamer - 1 required
- Pale Lurker - 1 required
- Zote - 1 required
White Palace
- Wingmould - 10 required
- Royal Retainer - 10 required
- Kingsmould - 2 required
Special Entries
The following are enemies that are found in more than one location.
- Lifeseed - 10 required, found near Lifeblood Cocoons
- Grub Mimic - 5 required
- Xero - 1 required, needs Dream Nail to be able to be encountered in the Resting Grounds
- Gorb - 1 required, needs Dream Nail to be able to be encountered in the Howling Cliffs
- Elder Hu - 1 required, needs Dream Nail to be able to be encountered in the Fungal Wastes
- Marmu - 1 required, needs Dream Nail to be able to be encountered in the Queen's Gardens
- No Eyes - 1 required, needs Dream Nail to be able to be encountered in the Stone Sanctuary, in Greenpath
- Galien - 1 required, needs Dream Nail to be able to be encountered in the Deepnest
- Markoth - 1 required, needs Dream Nail and the Shade Cloak to be able to be encountered in the Kingdom's Edge
- Sibling - 25 required, can be found in The Abyss, by the Lighthouse and the Birthplace
- Void Tendrils - required to find and inspect the imprint east of the Lighthouse in The Abyss
- Hornet - 2 required, Hornet Protector in Greenpath and Hornet Sentinel in Kingdom's Edge need to be defeated
- Hollow Knight - 1 required
- The Radiance - 1 required, can be obtained either by defeating The Radiance or the Absolute Radiance
- Shade - automatically in the entry when obtaining Huter's Journal
- Hunter's Mark - automatically in the entry when obtained when most entries are completed in Hunter's Journal
- Seal of Binding - required to complete the Path of Pain in the White Palace to obtain
- Void Idol - needed to defeat all bosses in the Hall of Gods
- Weathered Mask - needed to defeat all Pantheons with every binding
DLC Locations
- Grey Prince Zote - 1 required
- Winged Zoteling - 1 required
- Hopping Zoteling - 1 required
- Volatile Zoteling - 1 required
- Grimkin Novice - 1 required
- Grimkin Master - 1 required
- Grimkin Nightmare - 1 required
- Troupe Master Grimm - 1 required
- Nightmare King Grimm - 1 required, however, the entry cannot be obtained in the journal if The Grimm Troupe is banished.
- Brothers Oro and Mato - 1 required
- Paintmaster Sheo - 1 required
- Great Nailsage Sly - 1 required
- Pure Vessel - 1 required
Hollow Knight Hunter's Journal Notes & Tips
- Notes and tips go here.
- Other notes...
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